![]() The buff you get from killing the Manifestation of Pride is pretty good, as it increases Mana Regeneration by 5% per second, damage dealt by 30%, and Movement Speed by 60% for a minute. Killing the Manifestation of Pride provides players with a buff. Every 20% on the bar spawns a Manifestation of Pride. (these occur on all keystones throughout the season at keystone level 10 and do not rotate weekly for the duration of the season) Sometimes you may not have to move! Knocks you high in to the air in addition to doing damage scaled to the keystone level. Note: Keep an eye out for the volcano animation under your feet or near you. Additional volcanoes may appear near existing volcanoes. If you get hit by the tornado, you take damage and get knocked back and the tornado disappears.Įnemies cause eruptions of flame near distant players. Note: Grey swirlies appear on the floor indicating where a tornado will spawn. Tornadoes spawn around enemy creatures while in combat. Note: spread out when you get a circle on you. Nearby allies take 40% of their maximum health as damage Players will periodically Quake, interrupting spell casts of the player. Bosses only apply necrotic on every other melee hit.", Note: Strong AoE CC or slows are great for this affix to allow for kiting mobs while the tank's Necrotic stacks fall off. Debuff lasts 5 seconds and is dispelled when exiting combat. Direct heals remove one stack of Grievous Wound.Įnemy melee attacks apply a stacking debuff that deals damage and reduces healing received. Does flat damage that scales with keystone level. Note: You bleed until you are healed above 90%. While below 90% health, players are afflicted with Grievous Wound. They are AOE immune so you can't cleave them down! They can also spawn during boss fights. If the cast goes off, the entire party will take 40% of their max hp in damage. Note: The explosive orb will spawn and begin casting a six second cast. They lose 8% of their HP every second and can be crowd controlled.Ĭreatures have a chance to summon an Explosive Orb nearby that will explode after six seconds, inflicting damage 40% of the player’s maximum health as damage. Their health and damage scales with keystone level. ![]() Note: Whenever a mob dies, it spawns a Spiteful Shade that will fixate on a random player. Spirits rise from the corpses of non-boss enemies and chase down random players, dealing HEAVY melee damage. This pool heals enemies and damages players for a % of their maximum health. Non-boss enemies will leave a pool of blood on the ground on death. Be sure to focus fire mobs down so there aren't multiple enraged mobs at once. Note: mobs with high damage targeted abilities or high damage AoE abilities become deadly with this affix. Non-boss enemies at 30% health, dealing 75% increased damage until killed. The mobs that have this buff appear to be fixed (as in they will always be the same every time), and do not apply this buff to themselves. Note: The Inspiring Presence buff makes mobs immune to crowd control. Some non-boss enemies will have an aura that makes their nearby allies immune to crowd control effects. Note: This effect stacks, so it is safest to let the stacks drop before killing multiple enemies. Non-boss enemies explode on death, causing all players to suffer flat damage that scales with keystone level. ![]() Adds spawned from a trash mob or boss ability do not trigger bolster. Note: it's important to kill all the trash in a pull as closely together as possible with this affix as mobs effectively heal as they gain max health (percent translation). Non-boss enemies buff nearby allies on death, increasing maximum health by 15% and damage by 20%.
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